|
NETS for Teachers: I, II, III, VIB
I. Tutorials offer step-by-step game development while teaching the basics of the software. Extensions offered at the end of tutorials allow faster learners to go beyond the basics. As students progress through the tutorials, content direction is decreased to encourage more creativity and problem-solving.
II. Gaming lessons can be delivered in a number of ways. Each lesson is preceded by a related math and science concept. For example, before creating a moving fighter jet, students examine the coordinate plane, plot positive and negatives, and then apply these to the plane in the game. While the games can be created with easy drag-and-drop techniques, advanced users can learn to apply code and scripts to deliver more complicated game features if desired. Students share creations on local and international game forums in working format so others may examine special features and new ideas are inspired. Completed games can also be published and posted for anyone to enjoy.
III. The game development process extensively covers Texas technology standards (TEKS), including foundations, integration, and communication standards in word processing, graphic manipulation, file formats, online communications, presentations, netiquette, online safety, global communication, and multimedia. The software, GameMaker 5, offers flexibility for learning levels with drag-and-drop options, as well as more complex code and scripting options.
VI. B. Game development is an exciting experience for any age, gender, ethnicity, and ability. In our program, boys are usually attracted to the adventure and challenge of video games, while girls will enjoy and excel in the math and science components. No matter what gender, ability or background, all students will find satisfaction and sense of accomplishment in creating original video games.
NETS for Students: 2, 3, 4, 5, 6
2. Students explore online communities related to gaming, exhibit appropriate netiquette and online safety while learning and teaching others abroad.
3. Production process includes writing proposal, storyboards, hand-sketching screen compositions, and finally, fabrication of the product. Collaboration with other students, idea sharing, and team efforts enhance the design process.
4. Students publish own work online, evaluate others, post and reply to feedback on international and local forums focused on GameMaker development.
5. By encouraging educational game topics, students incorporate ideas from core curriculum to create meaningful content, such as a game on cleaning up the environment. Original images, backgrounds and sounds enhance student learning and satisfaction upon completion.
6. Problem-solving in gaming requires thoughtful consideration of math concepts, such as functions and variables, in addition to scientific concepts such as physics and cause/effect relationships. Students draw upon knowledge from other subjects and apply them to game development.
|